Hwan Kim

An Interaction Designer for Virtual/Augmented Reality + Haptic Interactions
iamhwankim@gmail.com

2025



 [SSCI]  Hwan Kim*, Haejoo Han* & Kyung Hoon Hyun. HAPshop: How Haptic Information Affects Consumers’ Purchase Intentions toward Online Products. Computers in Human Behavior. 
*Co-first authors.
[   DOI   ]

2024



 [Int’l Conference]  Yuxin Ma, Tianze Xie, Peng Zhang, Hwan Kim & Seungwoo Je. AirPush: A Pneumatic Wearable Haptic Device Providing Multi-Dimensional Force Feedback on a Fingertip. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-13). ACM.
[   DOI   |   VIDEO   ]

2023



 [SCIE]   Seung Won Lee*, Hwan Kim*, Taeha Yi* & Kyung Hoon Hyun. BIGaze: An eye-gaze action-guided Bayesian information gain framework for information exploration. Advanced Engineering Informatics, 58:102159.
*Co-first authors.
[   DOI   |   VIDEO   ]


 [KCI]  Hwan Kim & Kyung Hoon Hyun. The Effect of Haptic Device on Product Evaluation in VR Store - Focused on Sofa Purchase Case -. Korean Institute of Interior Design Journal, 32(2).
[   DOI   ]



 [SCIE]  Hwan Kim & Kyung Hoon Hyun. HAPmini: 2D Haptic Feedback Generation Using Single Actuator Device. PLoS ONE, 18(2).
[   DOI   ]

2022



 [SCOPUS]  Taeha Yi*, Hwan Kim* & Ji-Hyun Lee. Predicting Museum Visitors’ Artwork Preference through Deep Learning. Archives of Design Research, 35(4).
*Co-first authors.
[   DOI   ]


 [A&HCI] Hwan Kim, Taeha Yi, Hyoung-June Park & Kyung Hoon Hyun. Enhancing Design Activity and Review Experience Through Hybridizing Desktop and Virtual Environments. Journal of Interior Design, 48(1). 
[   DOI   ]

PlicAR: Enhancing Online Product Evaluation and Shopping Experience through Augmented Reality Based 3D Model Visualization Service
 [SCOPUS]  Hwan Kim, Jongbum Woo & Kyung Hoon Hyun. (Oct, 2022)  PlicAR: Enhancing Online Product Evaluation and Shopping Experience through Augmented Reality Based 3D Model Visualization Service. Archives of Design Research, 35(3), 145-159.
[   DOI   ]


Understanding Design Experience in Virtual Reality for Interior Design Process
 [Int’l Conference]  Hwan Kim & Kyung Hoon Hyun. (Apr, 2022)  Understanding Design Experience in Virtual Reality for Interior Design Process. In Proceedings s of CAADRIA 2022 (pp. 59-68 ). Cumincad.
 [Int’l Conference] 
[   DOI   ]

2019


Dexcontroller: Designing a vr controller with grasp-recognition for enriching natural game experience
 [Int’l Conference]   HyeonBeom Yi, Jiwoo Hong, Hwan Kim, & Woohun Lee. (Nov, 2019). DexController: Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience. In 25th ACM Symposium on Virtual Reality Software and Technology (pp. 1-11). ACM.
[   PDF   |   DOI   |   VIDEO   ]

2018


HapCube: A Tactile Actuator Providing Tangential and Normal Pseudo-Force Feedback on a Fingertip
 [Int’l Conference] Hwan Kim, HyeonBeom Yi, Chulwoo R. Park, & Woohun Lee. (Aug, 2018). HapCube: A Tactile Actuator Providing Tangential and Normal Pseudo-Force Feedback on a Fingertip. In ACM SIGGRAPH 2018 Emerging Technologies (pp. 1-2). ACM.
[   PDF   |   DOI   |   VIDEO   ]
HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip
 [Int’l Conference] Hwan Kim, HyeonBeom Yi, Hyein Lee, & Woohun Lee. (Apr, 2018). HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-13). ACM.
🥇Honorable Mention Award (Top 5%)
[   PDF   |   DOI   |   VIDEO   ]
HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback
 [Int’l Conference] Hwan Kim, HyeonBeom Yi, Hyein Lee, and Woohun Lee. (Apr, 2018). HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp.1-4). ACM.
[   PDF   |   DOI   ]

2016


HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen
 [Int’l Conference] Hwan Kim, Minhwan Kim, & Woohun Lee. (May, 2016). HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3694-3705). ACM.
[   PDF   |   DOI   |   VIDEO   ]
TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs
 [SCIE]  Jonggi Hong, Hwan Kim, Woohun Lee, & Geehyuk Lee. (May, 2016). TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs. Interacting with Computers, 28(3), 293-310.
[   PDF   |   DOI    |   VIDEO   ]

2014


Intangibles wear materiality via material composition
 [SCIE]  Hyosun Kwon, Hwan Kim, & Woohun Lee. (Mar, 2014). Intangibles wear materiality via material composition. Personal and ubiquitous computing, 18(3), 651-669.
[   PDF   |   DOI   ]
The previewable switch: a light switch with feedforward
 [Int’l Conference]  Chulwoo R. Park, Hyunjae Lee, Hwan Kim, & Woohun Lee. (Jun, 2014). The previewable switch: a light switch with feedforward. In Proceedings of the 2014 conference on Designing interactive systems (pp. 191-194). ACM.
[   PDF   |   DOI   ]

2013


TapBoard: making a touch screen keyboard more touchable
 [Int’l Conference]  Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, & Woohun Lee. (Apr, 2013). TapBoard: making a touch screen keyboard more touchable. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 553-562). ACM.
🥇Honorable Mention Award (Top 5%)
[   PDF   |   DOI   |   VIDEO   ]

2012


Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY
 [Int’l Conference]  Hwan Kim, Yekyung Row, & Geehyuk Lee. (May, 2012). Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY. In Proceedings of CHI’12 Extended Abstracts on Human Factors in Computing Systems (pp. 1583-1588). ACM.
[   PDF   |   DOI   ]
Inflated roly-poly
 [Int’l Conference]  Hyosun Kwon, Sukhyung Bae, Hwan Kim, & Woohun Lee. (Feb, 2012). Inflated roly-poly. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (pp. 189-192). ACM.
[   PDF   |   DOI   |   VIDEO   ]

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