2023

Hwan Kim & Kyung Hoon Hyun. The Effect of Haptic Device on Product Evaluation in VR Store - Focused on Sofa Purchase Case -. Korean Institute of Interior Design Journal, 32(2).
[ DOI ]

Hwan Kim & Kyung Hoon Hyun. HAPmini: 2D Haptic Feedback Generation Using Single Actuator Device. PLoS ONE, 18(2).
[ DOI ]
2022

Taeha Yi*,
Hwan Kim*
& Ji-Hyun Lee.
Predicting Museum Visitors’ Artwork Preference through Deep Learning.
Archives of Design Research, 35(4).
*Taeha Yi and Hwan Kim are co-first authors.
*Taeha Yi and Hwan Kim are co-first authors.

Hwan Kim, Taeha Yi, Hyoung-June Park & Kyung Hoon Hyun. Enhancing Design Activity and Review Experience Through Hybridizing Desktop and Virtual Environments.
Journal of Interior Design, 48(1).

Hwan Kim, Jongbum Woo & Kyung Hoon Hyun. (Oct, 2022)
PlicAR: Enhancing Online Product Evaluation and Shopping Experience through Augmented Reality Based 3D Model Visualization Service.
Archives of Design Research, 35(3), 145-159.

Hwan Kim
& Kyung Hoon Hyun. (Apr, 2022)
Understanding Design Experience in Virtual Reality for Interior Design Process.
In Proceedings s of CAADRIA 2022 (pp. 59-68
). Cumincad.
2019

HyeonBeom Yi, Jiwoo Hong, Hwan Kim, & Woohun Lee. (Nov, 2019). DexController: Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience. In 25th ACM Symposium on Virtual Reality Software and Technology (pp. 1-11). ACM.
2018

Hwan Kim, HyeonBeom Yi, Chulwoo R. Park, & Woohun Lee. (Aug, 2018). HapCube: A Tactile Actuator Providing Tangential and Normal Pseudo-Force Feedback on a Fingertip. In ACM SIGGRAPH 2018 Emerging Technologies (pp. 1-2). ACM.

Hwan Kim, HyeonBeom Yi, Hyein Lee, & Woohun Lee. (Apr, 2018). HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-13). ACM.
🥇Honorable Mention Award (Top 5%)
🥇Honorable Mention Award (Top 5%)

Hwan Kim, HyeonBeom Yi, Hyein Lee, and Woohun Lee. (Apr, 2018). HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp.1-4). ACM.
2016

Hwan Kim, Minhwan Kim, & Woohun Lee. (May, 2016). HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3694-3705). ACM.

Jonggi Hong, Hwan Kim, Woohun Lee, & Geehyuk Lee. (May, 2016). TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs. Interacting with Computers, 28(3), 293-310.
2014

Hyosun Kwon, Hwan Kim, & Woohun Lee. (Mar, 2014). Intangibles wear materiality via material composition. Personal and ubiquitous computing, 18(3), 651-669.

Chulwoo R. Park, Hyunjae Lee, Hwan Kim, & Woohun Lee. (Jun, 2014). The previewable switch: a light switch with feedforward. In Proceedings of the 2014 conference on Designing interactive systems (pp. 191-194). ACM.
2013

Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, & Woohun Lee. (Apr, 2013). TapBoard: making a touch screen keyboard more touchable. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 553-562). ACM.
🥇Honorable Mention Award (Top 5%)
🥇Honorable Mention Award (Top 5%)
2012

Hwan Kim, Yekyung Row, & Geehyuk Lee. (May, 2012). Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY. In Proceedings of CHI’12 Extended Abstracts on Human Factors in Computing Systems (pp. 1583-1588). ACM.

Hyosun Kwon, Sukhyung Bae, Hwan Kim, & Woohun Lee. (Feb, 2012). Inflated roly-poly. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (pp. 189-192). ACM.