2023
![](https://freight.cargo.site/t/original/i/f175b67db7fa2f8c21bc857186275bd308dca682e0082eda4f3d2dd2aa0b5ca6/2023_10_Advei.png)
Seung Won Lee*, Hwan Kim*, Taeha Yi* & Kyung Hoon Hyun. BIGaze: An eye-gaze action-guided Bayesian information gain framework for information exploration. Advanced Engineering Informatics, 58:102159.
*Co-first authors.
*Co-first authors.
![](https://freight.cargo.site/t/original/i/03e09a68f30314e3d3761e44c46b5aff2fc985b7b877afe3a5515d94571f293b/2023_05_KCI.png)
Hwan Kim & Kyung Hoon Hyun. The Effect of Haptic Device on Product Evaluation in VR Store - Focused on Sofa Purchase Case -. Korean Institute of Interior Design Journal, 32(2).
[ DOI ]
![](https://freight.cargo.site/t/original/i/9f4a4071398faa45a4ae9d0651e6d19a1a28d7fa218d2f52029efb46dd785e4f/2023_04_PLOS_HAPmini.png)
Hwan Kim & Kyung Hoon Hyun. HAPmini: 2D Haptic Feedback Generation Using Single Actuator Device. PLoS ONE, 18(2).
[ DOI ]
2022
![](https://freight.cargo.site/t/original/i/e041b6260b8352d47a0b5d9fcff9c6689c0729c6d683420efdd667c4e8106c56/2022_11_ADR_Museum.png)
Taeha Yi*,
Hwan Kim*
& Ji-Hyun Lee.
Predicting Museum Visitors’ Artwork Preference through Deep Learning.
Archives of Design Research, 35(4).
*Co-first authors.
*Co-first authors.
![](https://freight.cargo.site/t/original/i/fe743aa65c2fd4930419f6134af3a95c0b921efeb782681518446066b198dce6/2022_10_JID_Hybridizing.png)
Hwan Kim, Taeha Yi, Hyoung-June Park & Kyung Hoon Hyun. Enhancing Design Activity and Review Experience Through Hybridizing Desktop and Virtual Environments.
Journal of Interior Design, 48(1).
![PlicAR: Enhancing Online Product Evaluation and Shopping Experience through Augmented Reality Based 3D Model Visualization Service](https://freight.cargo.site/t/original/i/f8a6f8764a7312c11aac7c9bee0dbbd74a6e1e3300863404b325c713f5678f25/2022_08_ADR_PlicAR.png)
Hwan Kim, Jongbum Woo & Kyung Hoon Hyun. (Oct, 2022)
PlicAR: Enhancing Online Product Evaluation and Shopping Experience through Augmented Reality Based 3D Model Visualization Service.
Archives of Design Research, 35(3), 145-159.
![Understanding Design Experience in Virtual Reality for Interior Design Process](https://freight.cargo.site/t/original/i/4993cd08f95fd2a21a986fcd4de0d646a76252ce2143cbc36e4d282f466b8911/2022_04_CAADRIA_Understanding.png)
Hwan Kim
& Kyung Hoon Hyun. (Apr, 2022)
Understanding Design Experience in Virtual Reality for Interior Design Process.
In Proceedings s of CAADRIA 2022 (pp. 59-68
). Cumincad.
2019
![Dexcontroller: Designing a vr controller with grasp-recognition for enriching natural game experience](https://freight.cargo.site/t/original/i/00e6e907ebf818968cfbaab9126d4783ab4fea34b892216afbe667dddc1bd41f/2019_11_VRST_DexController.png)
HyeonBeom Yi, Jiwoo Hong, Hwan Kim, & Woohun Lee. (Nov, 2019). DexController: Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience. In 25th ACM Symposium on Virtual Reality Software and Technology (pp. 1-11). ACM.
2018
![HapCube: A Tactile Actuator Providing Tangential and Normal Pseudo-Force Feedback on a Fingertip](https://freight.cargo.site/t/original/i/ec196da48443873f249b347caad9a5141e52fd4db8ae7d18c328b2190d38b2b8/2016_08_SIGGRAPH_ETech_HapCube.png)
Hwan Kim, HyeonBeom Yi, Chulwoo R. Park, & Woohun Lee. (Aug, 2018). HapCube: A Tactile Actuator Providing Tangential and Normal Pseudo-Force Feedback on a Fingertip. In ACM SIGGRAPH 2018 Emerging Technologies (pp. 1-2). ACM.
![HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip](https://freight.cargo.site/t/original/i/f02147f61e271d1a798b7988d4dba13d958b57f80d523fc938aded762ec51b3a/2018_04_CHI_HapCube.png)
Hwan Kim, HyeonBeom Yi, Hyein Lee, & Woohun Lee. (Apr, 2018). HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-13). ACM.
🥇Honorable Mention Award (Top 5%)
🥇Honorable Mention Award (Top 5%)
![HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback](https://freight.cargo.site/t/original/i/9a528e2840d1915220fdaa8736717a712e7a915a54a9db18c0a74587c7a729bb/2016_05_CHI_Demo_HapCube.png)
Hwan Kim, HyeonBeom Yi, Hyein Lee, and Woohun Lee. (Apr, 2018). HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (pp.1-4). ACM.
2016
![HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen](https://freight.cargo.site/t/original/i/f63baf60e97c6d9301655ed1307dba8c71931d3bcb2e9943dca9bde6446a5632/2016_05_CHI_HapThimble.png)
Hwan Kim, Minhwan Kim, & Woohun Lee. (May, 2016). HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (pp. 3694-3705). ACM.
![TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs](https://freight.cargo.site/t/original/i/51c4dc46b9e86e88c2e746cd8789df733296b3cbf83bb874616a9cabe375cd2c/2016_05_Interacting-with-Computers_TouchRoller.png)
Jonggi Hong, Hwan Kim, Woohun Lee, & Geehyuk Lee. (May, 2016). TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs. Interacting with Computers, 28(3), 293-310.
2014
![Intangibles wear materiality via material composition](https://freight.cargo.site/t/original/i/b94c7da0020f2cb1fdb66a5bc52eac94b8a368f59c2a5d528f10cca2cf5ed4fa/2014_03_PUC_Intangibles.png)
Hyosun Kwon, Hwan Kim, & Woohun Lee. (Mar, 2014). Intangibles wear materiality via material composition. Personal and ubiquitous computing, 18(3), 651-669.
![The previewable switch: a light switch with feedforward](https://freight.cargo.site/t/original/i/3ca1129fe0f81a3733e97ba2f51ebc6e4e133fe6e202d9780fae62518e6d5b82/2014_06_DIS_The-Previewable-Switch.png)
Chulwoo R. Park, Hyunjae Lee, Hwan Kim, & Woohun Lee. (Jun, 2014). The previewable switch: a light switch with feedforward. In Proceedings of the 2014 conference on Designing interactive systems (pp. 191-194). ACM.
2013
![TapBoard: making a touch screen keyboard more touchable](https://freight.cargo.site/t/original/i/85f933282fb2d699c8537fc61bcb5c37c83924050d40bcf76e5eb282a20cc20a/2013_04_CHI_TapBoard.png)
Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, & Woohun Lee. (Apr, 2013). TapBoard: making a touch screen keyboard more touchable. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 553-562). ACM.
🥇Honorable Mention Award (Top 5%)
🥇Honorable Mention Award (Top 5%)
2012
![Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY](https://freight.cargo.site/t/original/i/f231b75ac3fb6ac67cabd55ea57ae2b05cc4adc4cb9c4004897bcda852e4758f/2012_05_CHI_EA_BackKeyboard.png)
Hwan Kim, Yekyung Row, & Geehyuk Lee. (May, 2012). Back Keyboard: A Physical Keyboard on Backside of Mobile Phone using QWERTY. In Proceedings of CHI’12 Extended Abstracts on Human Factors in Computing Systems (pp. 1583-1588). ACM.
![Inflated roly-poly](https://freight.cargo.site/t/original/i/8a9befd075e77f096db91b8ca47e9c7bc4be95466e347ee55cc4e2142a5158d5/2012_02_TEI_Inflated-roly-poly.png)
Hyosun Kwon, Sukhyung Bae, Hwan Kim, & Woohun Lee. (Feb, 2012). Inflated roly-poly. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (pp. 189-192). ACM.